Interactive Routing

Parent page: Commands


A board being interactively routed, the Ctrl+click shortcut is used to complete many of the connections.

Summary

Routing is the process of connecting the nodes in each net by placing a series of track segments and vias to define a path from one node to the next. CircuitMaker includes a sophisticated interactive routing engine, that greatly enhances the designer's routing efficiency. Capabilities include:

  • A number of routing modes, such as: stop at first obstacle, and push and shove
  • Powerful dragging capabilities that maintains track angles and orthogonality
  • A loop removal feature that makes re-routing a quick and easy process

Details

Routing commands, unroute commands, and commands to control the display of the connection lines (ratsnest) are clustered in the Home | Routing group on the Ribbon.

The Route button has 2 functions: the upper half always launches the Interactive Routing commmand; the lower half is used to access the routing menu, where you can select if you are routing one net, a differential pair, or multiple nets.

Summary of Commands

Command Behavior
Route » Interactive Routing Click the upper half of the Route button or select Interactive Routing from the menu, then click on a connection line or pad to commence routing that net. The command can also be accessed via the workspace right-click menu.
Route » Differential Pair Routing Route a differential pair, click on either net in the pair to commence routing. Nets are configured as a differential pair in the Differential Pair Editor mode of the PCB panel.
Route » Multiple Traces Route multiple nets simultaneously. Select the source pad of each net to be included. Shift+click to select individual pads, Ctrl+click and drag to draw a selection rectangle and sub-select multiple child pads in a component. Press B / Shift+B to decrease / increase bus spacing in increments of current grid, press C to collapse to minimum allowed by rules.
Unroute » All Remove all signal layer track segments and vias that have a net name, on the entire board. Track segments and vias that are locked will not be removed.
Unroute » Net Remove all signal layer track segments and vias that have the net name of the net that you click on after selecting the command. Track segments and vias that are locked will not be removed.
Unroute » Connection Remove the signal layer track segments and vias that have the net name of the net that you click on after selecting the command, up to the first pad in both directions. Track segments and vias that are locked will not be removed.
Unroute » Component Starting at the pads in the component that is clicked on, remove all touching signal layer track segments and vias, until another component is reached.
Connections » Show All Show all connection lines (ratsnest) on the entire board.
Connections » Show Net Show the connection lines (ratsnest) for the chosen net.
Connections » Hide All Hide all connection lines (ratsnest) on the entire board.
Connections » Hide Net Hide the connection lines (ratsnest) for the chosen net.

Interactive Routing Preferences

Routing preferences are configured on the PCB - Interactive Routing page of the Preferences dialog.


Configure the Interactive Routing options to suit your preferences, press F1 over the dialog for more information about an option.

Interactive Routing Shortcuts

By its very nature, Interactive Routing is a process where the designer is busy interacting with their PC, moving the mouse and clicking to define vertices (corners). Because of this, the Interactive Router makes extensive use of shortcut keys, which are an essential ingredient to efficent routing.

Shortcut Key(s) Behavior
Shift+F1 or  ~ (tilde) Pop up a menu  of interactive shortcuts - most settings can be changed on the fly by pressing the appropriate shortcut, or selecting from the menu.
*  or  Ctrl+Shift+WheelRoll Switch to the next available signal layer. A via is automatically added, in accordance with the applicable Routing Via Style design rule.
Shift+R Cycle through the enabled conflict resolution modes. Enable the required modes in the Interactive Routing preferences page. The current mode is shown on the Status bar.
Shift+S Toggle single layer mode on and off - ideal when there are many objects on multiple layers.
Spacebar Toggle the current corner direction.
Shift+Spacebar Cycle through the various track corner modes. The styles are: any angle, 45°, 45° with arc, 90° and 90° with arc. There is an option to limit this to 45° and 90° in the Interactive Routing preferences page.
Ctrl Temporarily suspend the Hotspot Snap, or press Shift + E to cycle through the 3 available modes (off / on for current layer / on for all layers). The current Hotspot Snap mode is shown on the Status bar.
End Redraw the screen.
PgUp / PgDn Zoom in / out, centered around the current cursor position. Alternatively, use the standard Windows mouse wheel zoom and pan shortcuts.
Backspace Remove the last-committed track segment.
Right-click  or  ESC Drop the current connection, remaining in Interactive Routing mode.
3 Cycle the Track Width Source. The width can be: User Choice, Rule Minimum, Rule Preferred, or Rule Maximum. The current source is shown on the Status bar.
4 Cycle the Via Source. The via can be: User Choice, Rule Minimum, Rule Preferred, or Rule Maximum. The current source is shown on the Status bar.

As you route, keep an eye on the Status bar, it displays important information during interactive routing, including:

  • Current workspace location and Snap Grid setting
  • Hotspot Snap: off / on for current layer / on for all layers
  • Current track corner mode
  • Current Interactive Routing Mode
  • Source of routing Width 
  • Source of routing Via Style
  • Name of Net
  • Overall route length
  • Dimensions of routing segment being placed

Modifying Existing Routing

Rather than deleting or unrouting an existing route, CircuitMaker includes two approaches for modifying existing routing: re-arrange it, or re-route it.

Re-arrange an Existing Route

  • To interactively slide or drag track segments across the board, simply click, hold and drag, as shown in the animation below.
  • The PCB editor will automatically maintain the 45/90 degree angles with connected segments, shortening and lengthening them as required.


Some of the existing routing is being re-arranged, note how existing objects are being used as a reference to align the moving object against.

Reroute an Existing Route

  • There is no need to un-route a connection to redefine its path, simply click the Route button  and start routing the new path.
  • The Loop Removal feature will automatically remove any redundant track segments (and vias) as soon as you close the loop and right-click to indicate you are complete.
  • You can start and end the new route path at any point, swapping layers as required.
  • You can also create temporary violations by switching to Ignore Obstacle mode (as shown in the animation below), which you later resolve.


Existing nets are being re-routed. The Shift+R shortcut is used to cycle the routing mode and allow the temporary violation.

 

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